Visual Work Background

VISUAL

Visual Work

Gamium

A virtual world comprising 12 cities- each serving a socio-economic function and land types. Gamium is co-built by its landowners with SDK kits, and is powered by the Didit protocol, with the goal of achieving an interoperable identity layer across blockchain-based virtual worlds. After its conception, Gamium received support from and partnered with Meta and Telefonica, among others, for incubation and collaborations.

Technical Details:

  • Digital synthesis: Serum + Twin 2
  • Analog synthesis: MiniBrute 2
  • Sampling: resampling

Video coming soon

Cities

Genesis

Genesis is a central metropolis named after the first block of the Bitcoin blockchain. With striking modern architecture, it serves as a key hub where Creators and Avatars from across the Metaverse gather and interact.

Video coming soon

Ilios

Ilios is a visually striking city, designed to inspire creativity and innovation. Home to imaginative and unconventional Avatars, it serves as a hub for artistic expression and bold ideas. Its dynamic architecture and vibrant atmosphere make it a place where inspiration thrives.

Video coming soon

Pantera

Pantera is Gamium's vibrant entertainment district, known for its dynamic energy and lively atmosphere. With a striking blend of bold architecture, vivid colors, and immersive experiences, it serves as a premier destination for music, dance, and social gatherings, making it the heart of nightlife in the Metaverse.

Video coming soon

Sena

Sena is a forested virtual city designed to foster a deep connection with nature and serve as a hub for alternative art. Its Avatars, known for their expertise in plants and animals, consider it a sacred place dedicated to the Gods of Nature.

Video coming soon

Other Projects

Emergent Topographies of Vienna

A context-specific audio-visual installation operating at the friction space between context and culture, bringing together urban data mapping, citizen bio-data, and artificial intelligence. Data from human movement, roads and development of train tracks in Vienna, processed to develop an audio-visual installation, exhibited in the 2021 Ars Electronica Festival's Garden of Knowledge for Humanity and Kepler's Garden, and the Museum of Natural History, Vienna.

Technical Details:

  • Analog synthesis: MiniBrute2
  • Hyperprocessed recordings
  • Sampling: resampling

Video coming soon

Artivista

A project that fostered street art exchange in Tripoli, bringing together local communities and Lebanon's renowned street artists to 'artify' dense and marginalized urban environments. The first section of the film soundtrack was made from sampling a concert for George Wassouf in Tripoli in the 1980's; the second section through (re)sampling synth pads and drum grooves. The montage of the soundtrack was done by Olivier Lefebvre.

Technical Details:

  • Sampling: resampling

Video coming soon

Cinemoz

A set of original beats made for the MozBox feature-series.

Technical Details:

  • Digital synthesis: Serum, Massive, ANA2
  • Analog synthesis: Minibrute 2
  • Sampling: resampling

Video coming soon

Collabs with Laura Sadek

We were bored, and had a drone - drone footage of Sidon, Lebanon, is processed through my ears and Laura Sadek's eyes.

Video coming soon